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Sega Mega Drive Classic Game Console with 80 Games (Electronic Games)

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Reisinger, Don (January 25, 2008). "The SNES is the greatest console of all time". CNET Blog Network. Archived from the original on February 19, 2012 . Retrieved September 21, 2011. a b c d Kent, Steven L. (2001). "The "Next" Generation (Part 1)". The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World. Prima Publishing. ISBN 0-7615-3643-4. Horowitz, Ken (December 21, 2011). "Interview: Joe Morici (Capcom VP of Sales)". Sega-16. Archived from the original on January 26, 2016 . Retrieved January 20, 2016. Sega Mega Drive/Technical specifications". Sega Retro. October 1, 2020. Archived from the original on September 30, 2021 . Retrieved February 11, 2021. a b c Parish, Jeremy (October 16, 2012). "20 Years Ago, Sega Gave Us the Sega CD". 1UP.com. Archived from the original on June 15, 2013 . Retrieved December 11, 2016.

a b Graham, Lawrence D. (1999). Legal Battles That Shaped the Computer Industry. Greenwood Publishing Group. pp. 112–118. ISBN 1-56720-178-4. Game-System Sales". Newsweek. January 14, 1996. Archived from the original on December 13, 2013 . Retrieved December 4, 2013. While a new generation of home game systems got all the hype in '95, the older 16-bit machines still jumped off the shelves. – Nintendo SNES 2.7million – Sega Genesis 2.1million – Sega Saturn[*] 300,000 – Sony PlayStation[**] 550,000 – 3DO 250,000 – 64-bit Atari Jaguar 150,000 a b McFerran, Damien (February 22, 2012). "The Rise and Fall of Sega Enterprises". Eurogamer. Gamer Network. Archived from the original on February 16, 2014 . Retrieved October 5, 2013. Majesco Sales – Overview". AllGame. Archived from the original on July 27, 2013 . Retrieved October 5, 2013. a b c Kent, Steven L. (2001). The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World. Roseville, California: Prima Publishing. pp.424–431. ISBN 0-7615-3643-4.a b "Megadrive – Official at Last". Computer and Video Games. No.106. United Kingdom: Future Publishing. September 1990. p.13. Archived from the original on October 7, 2016. a b Buchanan, Levi (October 24, 2008). "32X Follies". IGN. Archived from the original on April 17, 2016 . Retrieved May 25, 2013. a b c d Beuscher, David. "Sega CD – Overview". AllGame. Archived from the original on April 24, 2011 . Retrieved June 27, 2013. Kent, Steven L. (2001). "The Legal Game". The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World. Roseville, California: Prima Publishing. p. 384. ISBN 0-7615-3643-4. Sega held a company-wide contest to create a mascot character to compete with Nintendo's Mario series. The winning submission was a blue hedgehog with red shoes, Sonic, created by Naoto Ohshima, [75] spawning one of the best-selling video game franchises in history. [76] [77] The gameplay of Sonic the Hedgehog originated with a tech demo created by Yuji Naka, who had developed a prototype platform game that involved a fast-moving character rolling in a ball through a long winding tube. This concept was developed with Ohshima's character design and levels conceived by designer Hirokazu Yasuhara. [78]

Console Classix Sega Genesis games". Console Classix. Archived from the original on June 4, 2008 . Retrieved May 15, 2008. Even More Mega Drives!". Sega Power. No.13. United Kingdom: Future Publishing. September 1990. p.5. a b Sczepaniak, John (November 2006). "Company Profile: Tectoy". Retro Gamer. No.30. Imagine Publishing. pp.50–53. Horowitz, Ken (September 5, 2008). "Preview: Pier Solar at Sega-16.com". Sega-16. Archived from the original on November 2, 2013 . Retrieved October 16, 2008. Top Ten Consoles. GameTrailers. April 19, 2007. Event occurs at 4:44. Archived from the original (Flash video) on September 29, 2011 . Retrieved September 21, 2011.Cifaldi, Frank (April 30, 2010). "This Day in History: Sega and Accolade Settle Their Differences". 1UP.com. Archived from the original on June 15, 2013 . Retrieved December 11, 2016. Greenstein, Jane (1997). "Don't expect flood of 16-bit games". Video Business. 1.4million (Super NES) units sold during 1996 The Genesis, also known as the Mega Drive [b] outside North America, is a 16-bit fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan as the Mega Drive, and in 1989 in North America as the Genesis. In 1990, it was distributed as the Mega Drive by Virgin Mastertronic in Europe, Ozisoft in Australasia, and Tectoy in Brazil. In South Korea, it was distributed by Samsung Electronics as the Super Gam*Boy and later the Super Aladdin Boy. [c]

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